Archive for February, 2009
Release date pre-beta!?
Posted by: Mr_Dark in Development on February 25th, 2009
Due to some unforeseen circumstances we are not going release the pre-beta this week. There are few things left to do which are mandatory for the pre-beta.
So what have we completed?
- Core Engine (walking, chatting)
- Challenging players through your PokePhone
- Battle system (wild Pokemon and player vs player)
- 2/3 of the world map.
What stuff do we have to do?
- Make the PokeCenter work
- Build the inside map (for when you enter a building)
- Build the rest of the world map
Estimated release date: next week ( March 2 - March 8 )
Pre-Beta Preparations
Posted by: Mr_Dark in Development on February 20th, 2009
Last Wednesday we placed our server in a datacenter (EvoSwitch) in Haarlem (near Amsterdam), more info and photo’s can be found in THIS topic.

Preperations
At the moment we are finalizing the battle system (player vs. player) and testing the pre-beta worldmap.
Battle system
The core of the battle system is done the only thing that is left is requesting and accepting PvP battles. You can send a battle request by clicking on the player and than selecting “Battle” in your PokePhone. The other player will receive a message that he/she has got a battle request, when the player accepts this request the battle begins.
(Pre-Beta) Worldmap
From what we have seen so far the cities and routes are looking pretty awesome, if I may say so. Don’t expect any cities like the ones in the original pokemon games, they will have new names and are much, much bigger!
Pre-Beta sign-up is still open! Sign-up in this topic on our main website.
Map Development
Posted by: Wasabi in Design, Development on February 13th, 2009
As you know, we will release a pre-beta soon.
We’re working hard to realize this, though the programming of the game is nog the only part of developing a game. I’m currently in the process of creating a pre-beta map. Without a map no game. =p Though I can’t mention the full details of this map, it will feature a few battle areas and villages.
Stay tuned for updates. ^_^
Battle calculations
Posted by: Mr_Dark in Development on February 12th, 2009
The most important part of the game (gameplay wise) would be the battle system and for releasing the pre-beta we are eager to build this is good as possible. For damage calculation we will be using the same formula used in Pokemon Diamond and Pearl and I can tell you… it’s a bitch! If you are not familiar with this formula let me show you a simplified version.
Total Damage = (((((((Level × 2 ÷ 5) + 2) × BasePower × [Sp]Atk ÷ 50) ÷ [Sp]Def) × Mod1) + 2) × CH × Mod2 × R ÷ 100) × STAB × Type1 × Type2 × Mod3
Development Blog!
Posted by: Mr_Dark in Development on February 12th, 2009
Welcome!
As per today we’re going to try to keep this blog up-to-date with day-to-day development update’s. Screenshots and that kind of stuff will still be posted on our main website (http://pokemon-universe.com).